This property describes the use of material or immaterial things in a way essential to the performance or the outcome of an E7
Activity. This property typically applies to tools, instruments, moulds, raw materials and items embedded in a product. It implies that
the presence of the object in question was a necessary condition for the action. For example, the activity of writing this text required
the use of a computer. An immaterial thing can be used if at least one of its carriers is present. For example, the software tools on a
computer. Another example is the use of a particular name by a particular group of people over some span to identify a thing, such as a
settlement. In this case, the physical carriers of this name are at least the people understanding its use.